Release notes
Restock & Roam Changelog
ActiveHytale • Latest version 1.1.0
Changelog version 1.1.0
Changed
- Requires Hytale 0.7.0 or newer
- Turnaround explains why it stopped: interrupted trip, trip started at another base, claim denies chest access, or another player using the base
- Base links fail early with a clear reason: no primary yet, primary already linked, chest farther than 16 blocks, or base full (17 chests)
- Number and role fields say the allowed range instead of failing silently
- Deleting a base also clears the trips on it and says how many. No items move
- Kits mark items that a game update removed
- Faster trip lookup when a player joins or opens Trip status
- BetterClaim check is cached and blocks the turnaround if the check itself fails
Fixed
- Expedition Ledger could be claimed twice when the first one was in the backpack or another section
- Claiming the Ledger again right after the first claim now says you already have one; a 60 second cooldown applies only when it is gone
- Guests could be added twice, and the owner could be added as a guest
- Removing a guest left their kit selection and trip on that base
- Abandon trip showed a success message when there was no trip
Removed
- Unused legacy menu page left over from 1.0.0
Changelog version 1.0.1
Changed
- Reduced repeated inventory counts during supply restocking
- Improved linked-chest distance and interaction timing calculations
Fixed
- Transfers are validated before a trip is marked as interrupted
- Turnaround stops safely when no linked chest is accessible
- Recovery state is preserved if trip data cannot be saved after items move
- Missing active kits now show a clear message instead of silently stopping
Changelog version 1.0.0
Added
- Restock & Roam GUI (
/eprep,/expedition,/restock,/rr): Overview, Kits, Base, Chest rules, Trip status - Expedition Ledger: claim for free from Overview; secondary action opens the same menu; cannot be crafted
- Personal kits (up to 12): hotbar, armor, utility, tools, inventory, and backpack slot layout, plus optional supply totals
- Linked chest base: one primary per player, extra chests within 16 blocks, guest invites
- Chest roles
SUPPLY,LOOT,BOTHwith priority anditem:/category:/resource:filters - Crouch + interact on a linked chest: first use prepares the kit and snapshots the trip; later returns deposit only items gained since departure, then refill
- Overflow stays on the player when a chest is full; Trip status lists pending items
- Optional BetterClaim check on linked-chest interact
- Config
mods/durkz_RestockAndRoam/config.json(checkForUpdates, default true)