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Release notes

WorldPulse Changelog

Active

Hytale • Latest version 0.3.0

Changelog version 0.3.00.2.0 → 0.3.0 • October 18, 2026

Added

  • Hunger-driven food searches for 20 configured native predator roles, with native navigation, bounded searches and local ecology notices.
  • Population and breeding support for eligible natural map-marker and ambient-beacon fauna, while retaining pet, monster and scripted-encounter exclusions.
  • Expanded /wp inspect and /wp stats diagnostics for foraging eligibility, hunger, activity and runtime cost.
  • Bundled WorldPulse logo resources.

Changed

  • Preserved explicit foraging lists, empty lists, opt-outs and existing valid configuration during upgrades.
  • Validated compatibility with eligible WildTale 5.2 wildlife and capture/taming transitions without modifying the external asset pack.

Fixed

  • Corrected species labels and repeated ecology notices after hunting, travel and return to previously visited regions.
  • Corrected native flock reservation accounting and fractional healthy spawn targets so valid refill slots are not rejected.
  • Hardened growth, taming, unload/reload and shutdown persistence while preserving independent native model and stat changes.
  • Refunded birth quotas and parental cooldowns after confirmed spawn failure or cancellation, with idempotent journal replay.
  • Completed regional clearing of habitat and breeding state; bounded journal-tail repair memory instead of reading the full journal on each append.
  • Isolated predator and spider template installation, validated changed layouts and restored the affected native template after rejected loading.
Changelog version 0.2.00.1.0 → 0.2.0 • October 16, 2026

Added

  • Automatic wildlife discovery through registered role metadata and resolved categories, including eligible mobs from other mods without per-pack species lists.
  • Physical breeding and juvenile growth, using native young roles when identifiable or a scaled original model, with reduced young health and damage.
  • Chat notices naming each affected species for decline, scarcity, recovery, hunting pressure, completed births and adulthood.
  • Habitat-aware recovery, hunting pressure, demographic pacing and statistical recolonization from suitable neighbouring regions.
  • Food relations learned from repeated predator-attributed kills, with local prey availability influencing future predator spawning.
  • /wp inspect <role> for eligibility, model/lifecycle capability, food evidence and native quota diagnostics.

Changed

  • New configurations use a 4-day baseline recovery period. Existing valid settings are retained.
  • Breeding and growth respect native quotas, flock sizes, pending spawns, parent cooldowns, habitat and collision clearance.
  • World saves include ecology state, breeding bookkeeping, persistent young animals and learned food relations.

Fixed

  • Hardened population and food persistence with committed journals, atomic checkpoints, restart replay and recovery past an unfinished final record.
  • Isolated food-data failures so population checkpoints can still complete; invalid committed data and unsupported formats preserve original files.
  • Preserved animal identity, health fraction and independent model/stat overrides during growth and taming transitions.
  • Corrected spawn accounting and quota enforcement across regional boundaries and world save/restart transitions.
Changelog version 0.1.00.0.0 → 0.1.0 • October 16, 2026

Added

  • Regional wildlife populations: each 8 x 8 chunk region tracks the health of every wild species on its own
  • Each player kill of a naturally spawned animal lowers that species’ health in that region
  • Fewer animals of a depleted species spawn in that region; neighbouring regions keep vanilla spawning
  • Populations recover on their own, from 10% to 90% in about 3 in-game days
  • Covers land animals, fish and birds from every zone, wild predators included. Monsters, undead and animals from spawn markers are ignored
  • Kills by other mobs, commands or the console do not count, and neither do animals spawned by commands
  • Populations are saved per world and survive restarts
  • /wp here, /wp set, /wp tick, /wp reset and /wp stats for admins
  • Config mods/durkz_WorldPulse/WorldPulse.json (checkForUpdates, default true)